Graphically it looks pretty good but it is quite a bit slower than Demon’s Souls and is also very unstable, frequently hanging on loading screens. Dark Soulsĭemon’s Souls’ sequel now goes ingame. It goes ingame with minimal glitches and very good speed, more or less a constant 30 FPS on Ryzen 7. Graphics are more or less perfect already. BioShock 2īioShock 2, like BioShock 1, went from nothing at all to ingame and pretty much playable on a fast CPU. It is however a bit too slow to be considered playable, even on a very fast CPU. There are a few insignificant graphical issues like incorrect water reflections, but other than that, it looks good. BioShockīioShock went from doing nothing at all to going ingame with good graphics. Ar Tonelico Qoga randomly crashes around the world map however, but it is close now and seemingly every other issue is fixed. Thus these four Atelier games are perfectly playable and a fast CPU with Vulkan rarely drops below 30 FPS. More importantly they can now load saves thanks to findings by Numan and Nekotekina.
Atelier and Ar TonelicoĪtelier Rorona (plus), Totori, Meruru, Ayesha, and Ar Tonelico Qoga saw performance improvements this month.
The update history of the compatibility database can be found here for a more complete listing. Here is a selection of games that were improved in one way or another. For example, PC Gamer wrote an article about it and even a former Atlus employee gave his look of disapproval on it. The video that we timely put up a day before the English release of the game got a lot of attention. running at 4K and 60 FPS is very possible. The point is, in the future the RPCS3 version of could be the best version. But it is theoretically possible to increase internal rendering resolution in this game (although nothing has been implemented in RPCS3 yet). Digital Foundry also pointed out the only other difference between the PlayStation 3 and the PlayStation 4 version of the game is the rendering resolution. Maybe there are some bugs, but maybe these could be patched just like Nekotekina patched an engine bug in Disgaea. After all, if it can run fine at 15 FPS, half its intended frame rate, why would it not run fine at 60 FPS, double its intended frame rate? Look at the screenshot below, the game is really running at 40 FPS here with no problems. However, in RPCS3 it is possible to unlock the framerate meaning that It is theoretically possible to run this game at more than 30 FPS. proved that this game is locked to 30 FPS on PlayStation 4 as well as 30 FPS on PlayStation 3.
Here are some really interesting results. If you didn’t see it already, we made a video of running in RPCS3 for our YouTube channel. Of course in the future when RPCS3 performance is improved such an extreme CPU likely will not be required. See the screenshot below for the motivation behind this statement.
The answer is that no CPU is truly fast enough right now, but if you enjoy playing games at 10 FPS or so, then feel free to get a CPU with a lot physical cores. People often ask what kind of CPU is needed to run this game. This is the last real PlayStation 3 game and it also happens to be highly popular.
Since the last progress report, approximately 18 authors have made 104 commits, added 9,621 new lines of code and deleted 1,904 lines of code. Thereafter we will summarize what work each contributor did this month. The report will start by showcasing a selection of games that were improved in one way or another. The goal of this progress report is to highlight some of the more notable or interesting developments of the project.
April was a very eventful month for RPCS3.